Contents

Introduction Problem Statement Goals and methodologies Usability Testing Interviews Survey User personas Moodboard Information architecture Sketches Wireframes Challenges and learnings Conclusion

Coming Together

Delivering improvements and UX recommendations to make the website more user friendly and SEO compatible

Client: Nikolaos Papadogiannis, Founder of Coming Together
Role: This project was done as a deliverable for a Master's module where we had to work in teams. I was a member of a 4 person team and contributed significantly in conducting user research and liaising with the product owner.


Problem Statement

Coming together is an online exhibition that showcases and promotes the peace and harmony that exists between Southern European Migrants and Non-foreign born Scottish people living in Edinburgh. This exhibition was created after Brexit when an invisible barrier started appearing between the two groups. It aims to promote this relationship in 3 broad areas: work, leisure and voluntary associations.

Our client was just pushing one requirement when we met him in the kick off meeting, "Make the website more interactive". He was also very keen on us to propose suggestions on how Coming together can be more searchable on social media and more richer in material.

Coming Together stands on a very emotional and sensitive ground and therefore it was necessary to ensure that the data elicitation process is carried out without any form of presumptions. Our client wishes for his exhibition to become more “interactive” which can have a lot of meanings for different types of users. Our team, consisting of computer science, marketing and business backgrounds, unanimously decided that in order to understand the meaning of the word “interactive” we needed answers to the following questions:

  • Is “interaction” really the need?
  • Who are the main users of the website?
  • How do different groups of people perceive interaction? Is it bright colors or good content or something else?
  • What is the need for people to “interact” with Coming Together?


Research

Goals

Below are the area I'd like to explore during user research.
I want to understand:
  • What are the key bits of information users want to get out of the website?
  • The pattern of finding the information
  • The detail and depth of information the uses are looking for
  • Domain knowledge was crucial to understand the vocabulary our client mentioned in his project brief, specifically, “Brexit”, “mutually-beneficial relationships”,“southern european migrants” and “non-foreign born Scots”. It also helped us understand the goals, the online presence and the overall system architecture.

Methodologies

Since the data elicitation was less rigorous, i.e, having budget and scheduling constraints the following methodologies were adopted:
  • Usability testing of the website with 5 users
  • 1-1 semi structured interviews with the client, a photographer, a southern european migrant, a few Scots and a product designer to understand what are they're expectations from an online exhibition
  • A short questionnaire for Southern European Migrants and the general public to understand what are they're expectations from an online exhibition


Usability Testing

The objective of the usability testing was to understand what people expect from the platform, how they intend to use it and what scan paths do the users follow. The following user groups were invited as participants for the usability testing sessions:

  • New Visitors: You are a first-time visitor to comingtogether.uk. Can you find the purpose of the website and navigate to the relevant sections.
  • Event Seekers: You are interested in attending an upcoming event related to diversity and inclusion. Can you find event listings, filter events based on your preferences (e.g., location, date, topic), and register for an event.
  • Community Members: You are an active member of the diversity and inclusion community. Can you access community resources, engage in discussions, and contribute your own content (e.g., articles, blog posts, or event recommendations).
  • Partners or Sponsors: You represent an organization interested in partnering or sponsoring diversity and inclusion events. Test how clear and compelling the information is regarding partnership opportunities, benefits, and the process of getting involved.
  • Volunteers: You want to contribute your time and skills as a volunteer for diversity and inclusion initiatives. Test how can you find volunteer opportunities, understand the requirements, and submit your application or contact the organization.
  • Photographers: You want to contribute to theme of the exhibition with some of your freelance photographs. Can you show me how you would discover information about making a contribution.
Note: All participants were provided by the client.

Frustrations identified

They can be broadly classified into 3 categories:

Layout

  • Centre aligned text made everything difficult to read
  • Users struggled to find relevant information and made several rage clicks just to proceed in the journey even though they were not sure on where they might end up going.

Wording

  • Too much text on sections that people may not read.
  • Words such as "migrants" and "non-foreign born" became too repetitive.

Pictures

  • Users felt disconnected with the pictures since there was no context behind them.
  • Users also struggled to find relevant information about who the photographer is.



Interviews

The interview questions were created using the affinity diagram approach using the outcomes of the usability tests and the domain knowledge that was gathered. A short summary of the interviews is available in the table below:



Research synopsis

Brexit, COVID-19, and all the economic margin between the UK and other parts of Europe (except Western Europe) have separated people with different ethnicities apart, causing the migrants to face unfair treatments and unsafe environments from the locals. According to our research on the interviewees, Brexit decreases the will for Southern Europeans to immigrate to the UK while COVID-19 forced immigrants who had already been living in the country for years to leave against their own will. With the impact of both incidents, we believe the trend of ‘leaving the UK’ will accelerate even more in the future. Our client has spent tons of effort trying to build a platform that brings the local Scottish and Southern European immigrants living in Edinburgh together.

In order for people to interact successfully with a system it is important to let them know where to put emphasis on, which part of the website should catch one’s eye leading to a successful user experience. Also, understanding user flows is very important as they bring light on what people are doing now with the website and why they do what they do. A good user interaction is only fruitful if it serves both business and user needs.

Pivot!

Apparently, from our analysis we concluded that it was not interaction that was the problem. It was “engagement”. As evident from our observations, people did not know where to go or what to do. There is no sense of direction to guide the user to navigate through the website and make them stay. Due to the static nature of the website, users “lose interest” quite quickly. There is no area where users can contribute to the website. Until people are “engaged” with the website, “interaction” will be a secondary issue.

Survey

The survey received only 3 responses. Some of the key stand out points from the survey include:

  • All of the respondents like social media apps because of their layouts and only 1⁄3 added that interactivity is also important.
  • All of the respondents preferred offline events over online events to promote cultural causes.
  • Most of the respondents believe that a website is good if it has “a good interface but bad content”, whereas some chose “bad interface with good content”.

Define

User personas

After compiling all this research onto a miro board and showcasing the findings to the product owners, I started creating different personas that may use the system and the particular user scenarios in which these users may encounter using the system.



Scoping areas of interest


The word "engagement" was not in our discussion when we started this project until we conducted the interviews and observations. Engagement should be generated by the people who have contributed in building the website such as the photographers, website designers, and the management team. A lot of users mentioned how interesting the theme of this website could be if it could give people the motivation and interest to access it.


In the era of instagram, where content has become non-exhaustive and one can scroll through hundreds of pictures, the amount of photographs on the website is very less which makes the users lose interest rather quickly.
A lot of the interviewees complained about the repetitive nature of the photographs and how the pictures are unable to convey a story that users are looking for. The users complained that the photographs were not "colourful" enough which decreased the engagement and interest drastically for the users.


There is lack of interactivity between the users and the website. As we mentioned earlier, engagement is the fundamental problem of this project since it caused most of the dismay, but interactivity can inspire engagement, which is something the website has failed to accomplish. The website lacks the features of allowing users to leave their presence onto the website, interacting with other visitors of the website including the Coming Together core team. There is also a lack of audio-video aid which makes it difficult for specially-challenged users to interact with the exhibition.
The users for this area of interest mainly include visitors of the website which can be broadly classified based on their intent of visiting i.e, out of curiosity, to research, to contribute or by accidental visit.


While analyzing our interviews, we noticed how most of the participants of our study complained about “too many words”, hence after some research, we landed on the term “Verbose” which means that a particular concept is explained in more words that what is required, which perfectly captures our next area of interest. Even from a research point of view, where too much information is good, most of the content on the website is repetitive which dilutes the purpose. The content becomes overwhelming for the visitors and hence it fails to engage them. We aim to address this by slicing down the content, using structured texts to improve the readability.

Ideation

Moodboard

Our mood board consists of different elements and inspiration such as websites, photographs from Southern European photographers, inspirational words, colors, self-taken pictures, positive quotations, Southern European cultures, websites with an exciting layout, other virtual and in-person exhibitions and unrecommended materials and approach when designing a website.

Information architecture

After realizing what solution would bring the most value for my users, I decided to take it a step further and brainstorm the ideas for the actual features. I wanted to ensure that the website is easy to use even on the day of graduation when users may be in a rush to access specific information. The research part of this project and conversations with stakeholders provided enough information to determine which features will bring low vs high value to the user.

Proposed structure

  • this structure takes into account the different user roles that will be accessing the website.
  • It provides flexibility to the public to upload and contribute to the exhibition.
  • It also takes into account the traffic coming through social media platforms.

Usability concerns

  • May need to reword "Work", "Leisure" and "Voluntary Associations" into something more intuitive which does not confuse the user.

Design

Sketches

The scenario sketches are categorized by social roles of users based on the user work role model.

A user sees an ad for the online exhibition and is redirected to the website. On arrival, the user finishes the exhibition within the first two minutes and is struggling to find ways to further interact with the website. This will lead to the user not coming back.
A person finds a promotional banner for the exhibition and decides to have a look. On their arrival, they see an overload of content and a lot of infomration. They are also confused in terms of navigation.
This sketch depicts one of our users from the observations. They were unemployed hence were looking for a job. When they opened the website, they instantly saw "Work" and clicked on it but to their dismay, they found pictures of people working together rather than actual jobs. Following this observations, we noticed a lot of people had complained about the confusing terminology being used across the website.
In this particular scenario, a researcher who is studying the dynamics of southern european migrants and Scots is looking for material. Due to bad SEO, the website does not occur at higher rankings in the google search. Once he finds the website, the lack of imagery and overload of text startles the researcher
This particular scenario considers people with disabilities accessing the website. A photographic exhibition can be delivered via audio narration describing the image.
We made some conceptual sketches for specific problems of the site such as no feedback when the user clicks on something.
A modified version of the website will allow the user to not only view the online exhibition but even contribute to it via uploading any kind of media. This way people will be excited about the theme and will find ways to document the harmony.
This sketch depicts a user that uses the new layout for the exhibition. They see a clear CTA, interact with it and are taken to a gallery view of the exhibition, the user has a chance to view it in a slideshow as well.
Our client wanted an out of the box concept with no technology limitations. We proposed that a VR headset be used in an empty room so that people can "roam inside the gallery" without every going to the galley. They can even make their own avatar if they go with family and friends.

Wireframes

Based on the findings and the sketches that were produced the following wireframes were created and proposed to the client:


The landing page



The gallery page



The team page



Note

Due to time constraints and lack of stakeholder feedback, we were not able to convert these wireframes into high fidelity UI designs

Challenges and learnings

Lack of feedback

Due to the tight deadline of submitting reports (since this project was part of a module during my Master's course) it was hard to find time to share our findings with the client and gather their insights and thoughts on the process. There were certain aspects such as what is the process of choosing photographs for the website which we required more clarity. This made it difficult to produce high fidelity UI designs since we wanted to get feedback on the wireframes before proceeding to UI.

Learning: This project taught us the importance of having weekly catchups with the client to ensure that their expectations are being met.

Unavailability of participants

User research plays a very important role in determining the usability issues of the system. Due to time constraints and lack of the right connections we were unable to speak to some key user groups such as native Scots living in Edinburgh and get their view on what would they expect from such an exhibition. There inputs would have helped the user journey and improve the content of the website as a whole.

Learnings: This project taught us the importance of having the right set of participants to conduct interviews and usability testing with. Hence, all efforts should be made (in reasonable time) to get the right participants.

Liaising with copywriters

Copywriters may not fully understand the user interface or the design elements, which can lead to copy that doesn't effectively complement the visual elements. Without a clear understanding of the design context, the copy may not align with the overall user experience.If copywriters are brought in too late in the design process, it can limit their ability to provide valuable input. Copy and design should be developed together to ensure a cohesive and seamless user experience.



Conclusion

Overall it was a very engaging and fun team effort. This was my first project that I did after fully understanding the UX process. It was nice to work with a dynamic team of diverse backgrounds such as marketing and business and understand their approach to solving problems since my background was that of a developer. The client in the end was very happy with the recommendations we had made and was trying to find a developer that would be able to implement those changes on the website. Last I spoke to him to check in on if the changes made were useful and he was delighted to tell me that there has been an average of 12% increase in MAU for the last 1 year which has significantly improved public contribution as well.

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